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Moblin
A bulldog-faced warrior that hurls spears at Link from a distance.
HP:
4
Locations:
Light World woods, Dark World
Stal
A skull that bursts out of the ground beneath Link and hops after him.
HP:
4
Locations:
Dark World
Hinox
A one-eyed giant that lobs bombs at Link. Bombs are the quickest way to answer him in kind.
HP:
20
Locations:
Dark World
Lynel
Prowls the mountain and spits fireballs from a distance. The Magic Cape or the Cane of Byrna makes crossing its ground far safer.
HP:
24
Locations:
Dark Death Mountain
Pikit
Shoots out its long tongue to snatch an item straight out of Link’s inventory. Beat it and the stolen item comes back.
HP:
12
Locations:
Dark World
Pikku
The Dark World cousin of the forest Thief. It cannot be hurt and it cannot hurt Link.
Locations:
Dark World
Ropa
Drifts across the Dark World overworld on a wandering path, turning towards Link when he gets close.
HP:
8
Locations:
Dark World
Snap Dragon
A plant-headed creature that lunges forward with snapping jaws.
HP:
12
Locations:
Dark World
Swamola
A long serpent that breaches the swamp water in rippling arcs and dives again.
HP:
16
Locations:
Swamp of Evil, Dark World water
Green Zirro
Flies over Link and drops bombs on him from above.
HP:
4
Locations:
Dark World
Blue Zirro
The tougher Zirro. Same bombing run, twice the staying power.
HP:
8
Locations:
Dark World
Hokkubokku
A stack of segmented blocks — also known as Pokey — that shambles towards Link and breaks apart segment by segment.
HP:
32
Locations:
Misery Mire, Dark World desert
Keese
A bat that hangs still until Link moves, then flutters at him erratically. One hit is enough.
HP:
1
Locations:
Dungeons, caves
Zol
A gelatinous blob that splits into two smaller Gels when it is cut.
HP:
4
Locations:
Dungeons
Red Bari
A floating jellyfish that splits into two Biri when struck. The halves shock on contact.
HP:
2
Locations:
Dungeons
Blue Bari
An electrified jellyfish that drifts along the ceiling and shocks anything that touches it.
HP:
2
Locations:
Dungeons
Hardhat Beetle
Refuses to take damage and simply shoves Link around the room — usually towards a pit. Freeze it or knock it into the hole instead.
HP:
3
Locations:
Dungeons
Mini-Moldorm
A small worm that skids around the room in straight lines and bounces off walls.
HP:
3
Locations:
Dungeons, caves
Stalfos
A skeleton that hops towards Link and collapses into bones when beaten.
HP:
4
Locations:
Dungeons
Green Stalfos
A tall skeleton warrior that tosses its own bones at Link. It takes a great deal of punishment.
HP:
24
Locations:
Dark World dungeons
Yellow Stalfos
Springs up from the floor, hops at Link and vanishes again.
HP:
8
Locations:
Dungeons
Stalfos Knight
An armoured skeleton that loses a piece of itself with every hit and keeps coming until the last bone falls.
HP:
64
Locations:
Dark World dungeons
Stalfos Head
A flying skull that cannot be destroyed. Dodge it and keep moving.
Locations:
Dungeons
Wizzrobe
Materialises, fires a blast of magic and disappears again. Attack in the moment it becomes solid.
HP:
2
Locations:
Misery Mire, Ganon’s Tower
Gibdo
A bandaged mummy that shuffles slowly but soaks up hit after hit.
HP:
32
Locations:
Dark World dungeons
Gibo
An outer body wrapped around a core. Neither can be hurt while they are joined — wait until they separate and hit the core.
HP:
8
Locations:
Dark World dungeons
Terrorpin
Spins about with its shell protecting it. Flip it with the Magic Hammer, then strike the exposed body.
HP:
8
Locations:
Palace of Darkness
Pengator
Slides across the ice on its belly in long, fast charges.
HP:
16
Locations:
Ice Palace
Freezor
A sheet of ice that peels off the wall and freezes Link on contact. Melt it with the Fire Rod or the Bombos Medallion.
HP:
16
Locations:
Ice Palace
Kyameron
A blob of water that rolls out of the shallows and chases Link along the floor.
HP:
4
Locations:
Swamp Palace
Pirogusu
Darts out of a pipe in the wall and swims straight across the water.
HP:
2
Locations:
Swamp Palace
Zoro
Rises out of the floor, spawns smaller creatures and sinks away again.
HP:
4
Locations:
Dark World dungeons
Babusu
A shadow that slips along the floor of the frozen palace.
HP:
4
Locations:
Ice Palace
Sluggula
A slug that leaves a trail of explosive slime behind it.
HP:
8
Locations:
Dark World dungeons
Leever
Burrows under the sand and surfaces right where Link is standing.
HP:
4
Locations:
Desert Palace, Misery Mire
Kodongo
A small reptile that spits fire along the ground as it runs. It falls to a single clean hit.
Locations:
Tower of Hera, Palace of Darkness
Green Eyegore
A statue that only moves — and only takes damage — while its single eye is open. Shoot the open eye with an arrow.
HP:
16
Locations:
Dark World dungeons
Red Eyegore
The smaller Eyegore. Same rule: the eye has to be open before anything hurts it.
HP:
8
Locations:
Dark World dungeons
Helmasaur
Wears a mask that deflects sword blows from the front. Come at it from the side, or bomb the mask off.
HP:
4
Locations:
Dungeons, caves
Popo
A small hopping creature that follows Link doggedly through the dungeon corridors.
HP:
2
Locations:
Dungeons
Chain Chomp
Snaps at Link from the end of a chain. Stay outside the radius of the chain and it cannot reach you.
HP:
5
Locations:
Dark World dungeons
Wallmaster
A hand that drops from the ceiling. If it grabs Link it drags him back to the entrance of the dungeon.
HP:
8
Locations:
Dungeons
Devalant
Sits in a sand pit and drags Link towards its jaws. Hit it in the moment it rears up to spit.
HP:
4
Locations:
Desert Palace
Hover
Glides over the surface of the water without ever touching it.
HP:
4
Locations:
Swamp Palace
Blue Zazak
A lizard warrior that spits fire across the room.
HP:
4
Locations:
Ganon’s Tower, Turtle Rock
Red Zazak
The tougher Zazak, with the same fiery attack.
HP:
8
Locations:
Ganon’s Tower, Turtle Rock
Octorok
Spits a rock in the direction it faces. Block the rock with your shield, then cut the Octorok down.
HP:
2
Locations:
Light World fields and shores
Four-Way Octorok
Sits in one spot and spits rocks in all four directions. Approach on the diagonal between volleys.
HP:
4
Locations:
Light World
Octoballoon
Drifts over the water and bursts into a swarm of tiny octoballoons when it is hit.
HP:
2
Locations:
Lake Hylia, Zora’s Domain
Buzz Blob
Electrified — touching it or hitting it with the sword shocks Link. Kill it from a distance, or sprinkle Magic Powder on it to turn it into a talkative Cukeman.
HP:
3
Locations:
Light World fields
Crow
Perches quietly until Link comes close, then dives at him again and again.
HP:
12
Locations:
Light World, Kakariko Village
Vulture
Circles high above the desert and swoops down at Link.
HP:
6
Locations:
Desert of Mystery
Deadrock
Turns to stone the moment it is struck and shrugs off every attack in that state, then charges. Walking around it is quicker than fighting it.
Locations:
Death Mountain
Geldman
Buried in the desert sand until Link walks near, then erupts and flails at him. Back off as it rises and strike after it settles.
HP:
4
Locations:
Desert of Mystery
Hoarder
Hides under a rolling rock. Lift the rock or blow it open and the Hoarder scurries away, dropping rupees when beaten.
HP:
2
Locations:
Light World
Sand Crab
Scuttles sideways along the shore very quickly but moves up and down slowly. Attack it from above or below.
HP:
2
Locations:
Light World shores
Poe
A ghost that fades in and out of sight near the graveyard. It can only be hit while it is visible.
HP:
8
Locations:
Graveyard, Light World at night-dark areas
Toppo
Hides in the tall grass and hops away when it is disturbed. It only appears early on, before Link reaches the Dark World.
HP:
2
Locations:
Light World fields
Tektite
Hops in high, unpredictable arcs across cliffs and water. Wait for it to land before you swing.
HP:
8
Locations:
Death Mountain, Lake Hylia
Thief
Dashes through the woods and cannot be harmed by any weapon — and does no damage in return.
Locations:
Lost Woods
Zora
Surfaces from deep water to spit a fireball, then dives again. Strike in the moment it is above the surface.
HP:
8
Locations:
Zora’s Domain, Lake Hylia, rivers
Armos
A statue that wakes and hops at Link when he comes too close.
HP:
8
Locations:
Light World, dungeons
Rat
Skitters across the floor at speed. Harmless enough on its own, dangerous on a narrow ledge.
HP:
2
Locations:
Hyrule Castle sewers, caves
Green Soldier
Patrols a fixed route until he spots Link, then draws his sword and gives chase. His shield stops attacks from the front, so strike from the side or from behind.
HP:
4
Locations:
Hyrule Castle, Light World patrols
Blue Soldier
A better armoured guard who takes more punishment than his green comrades and keeps chasing once alerted.
HP:
6
Locations:
Hyrule Castle, Light World patrols
Red Spear Soldier
Thrusts a long spear that out-ranges your sword. Circle around him instead of trading blows head-on.
HP:
8
Locations:
Hyrule Castle, Light World patrols
Javelin Soldier
Throws javelins across the screen. Break the line of fire or close the distance fast.
HP:
8
Locations:
Hyrule Castle, Light World patrols
Bow Soldier
Keeps his distance and looses arrows. Your shield blocks them while you walk him down.
HP:
6
Locations:
Hyrule Castle, Light World patrols
Bomb Soldier
Lobs bombs from a distance. Never stand still — step away from where the bomb lands and rush him between throws.
HP:
8
Locations:
Hyrule Castle
Bush Soldier
Lies hidden in tall grass and ambushes Link as he walks past. Cut the grass ahead of you to flush him out.
HP:
4
Locations:
Light World fields
Cannon Soldier
Rides a cannon and fires cannonballs down the corridor.
HP:
3
Locations:
Hyrule Castle
Anti-Fairy
A bouncing ball of light that drains Link’s magic on contact and cannot be destroyed. The Cane of Byrna or the Magic Cape makes you immune to it.
Locations:
Dungeons
Anti-Fairy Circle
A ring of Anti-Fairies orbiting a fixed point. Time your run through the gap.
Locations:
Dungeons
Beamos
A rotating statue that fires a laser at whatever crosses its line of sight. It cannot be destroyed.
Locations:
Dungeons
Spark
A flame that runs endlessly along the walls of a room. Indestructible — walk around it.
Locations:
Dungeons
Firebar
A bar of flame turning around a central pillar. Wait for the gap and walk through.
Locations:
Dungeons
Laser Eye
An eye set into the wall that fires a beam straight down the corridor the moment Link steps into it.
Locations:
Turtle Rock
Medusa
A face carved into the wall that spits projectiles across the room.
Locations:
Dungeons
Wall Cannon
A cannon built into the wall, firing cannonballs at a fixed interval.
Locations:
Dungeons
Rolling Spike Trap
A spiked roller that runs the length of the room and back. It cannot be stopped.
Locations:
Dungeons
Spike Block
A block of spikes that slides along a fixed track across the floor.
HP:
32
Locations:
Dungeons
Bumper
Flings Link across the room on contact. Harmless, but it will happily bounce him into a pit.
Locations:
Dark World dungeons
Lightning Lock
A crackling barrier that seals a doorway until the room’s puzzle is solved.
HP:
2
Locations:
Dungeons
Winder
A snake of flame that slithers around the room along the walls.
HP:
3
Locations:
Dungeons
Boulder
Rolls down the mountainside at Link. It cannot be destroyed, only dodged.
Locations:
Death Mountain
Landmine
Buried in the Dark World ground and set off by Link’s footsteps. Blow it up from a safe distance with a bomb or an arrow.
Locations:
Dark World

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