Dark World Dungeons
Seven Dark World dungeons each hold a Crystal and a trapped Maiden. The order below is the usual one, though a few can be tackled out of sequence.
| Dungeon | Item | Boss | Prize |
|---|---|---|---|
| Palace of Darkness | Magic Hammer | Helmasaur King | Crystal 1 |
| Swamp Palace | Hookshot | Arrghus | Crystal 2 |
| Skull Woods | Fire Rod | Mothula | Crystal 3 |
| Thieves' Town | Titan's Mitt | Blind the Thief | Crystal 4 |
| Ice Palace | Blue Mail | Kholdstare | Crystal 5 |
| Misery Mire | Cane of Somaria | Vitreous | Crystal 6 |
| Turtle Rock | Mirror Shield | Trinexx | Crystal 7 |
Access notes. You need the Moon Pearl to keep your form in the Dark World. Misery Mire only opens if you cast the Ether Medallion on the pad outside, and Turtle Rock opens with the Quake Medallion. Turtle Rock also leans on the Cane of Somaria from Misery Mire, so clear the Mire first. Once all seven Crystals are yours, the barrier on Ganon's Tower falls.