Clamp
Water 
Clamp
| Type | Water |
|---|---|
| Cat. | |
| AP | 10 (16) |
Clamp inflicts damage on the first turn then traps the opponent, causing them to lose 1/8 of their maximum HP after each turn, for 4-5 turns.
Dmg.
All35
Acc.
Gen. IGen. IIGen. IIIGen. IV75%
Gen. VGen. VIGen. VIILGoGen. VIII85%
Learned by (7)