Detect
Fighting 
Detect
| Type | Fighting |
|---|---|
| Cat. | |
| AP | 5 (8) |
Detect protects the user from all effects of moves that target it during the turn it is used, including damage. If it or other protection moves are used consecutively, its success rate decreases.
Dmg.
Gen. IIGen. IIIGen. IVGen. VGen. VIGen. VIIGen. VIII—
Acc.
Gen. IIGen. IIIGen. IVGen. VGen. VIGen. VIIGen. VIII—
Learned by (152)
NormalFlying
NormalFlying
NormalFlying
NormalFlying
NormalFlying
Electric
Electric
Ground
Ground
Poison
Poison
PoisonGround
Poison
Poison
PoisonGround
Fairy
Fairy
NormalFairy
NormalFairy
PoisonFlying
PoisonFlying
Normal
Normal
Fighting
Fighting
Water
WaterFighting
Fighting
Fighting
Fighting
NormalFlying
Ground
Ground
Fighting
Fighting
BugFlying
Electric
Fire
Normal
Water
Electric
Fire
RockFlying
IceFlying
ElectricFlying
FireFlying
Dragon
Dragon
DragonFlying
Psychic
Grass
Grass
Grass
Fire
Fire
Fire
Water
Water
Water
Normal
Normal
NormalFlying
NormalFlying
PoisonFlying
Electric
Fairy
NormalFairy
Fairy
FairyFlying
PsychicFlying
PsychicFlying
Water
Normal
BugFlying
Psychic
Dark
DarkFlying
GroundFlying
Fairy
Fairy
BugSteel
BugFighting
DarkIce
IceGround
IceGround
IceFlying
SteelFlying
DarkFire
DarkFire
Normal
Fighting
Fighting
Electric
Fire
Electric
Fire
Water
RockGround
RockGround
RockDark
PsychicFlying
FireFlying
PsychicGrass
Grass
Grass
Grass
Fire
FireFighting
FireFighting
Fighting
Fighting
DarkGhost
FightingPsychic
FightingPsychic
Normal
Normal
Dark
Psychic
NormalFlying
NormalFlying
NormalFlying
Fighting
FightingSteel
BugFlying
Grass
Ice
Psychic
Water
Water
Water
Normal
Normal
NormalFlying
NormalFlying
NormalFlying
Fighting
Fighting
Fighting
DarkFighting
DarkFighting
Dark
Dark
Fighting
Fighting
Fairy
FightingFlying
GrassSteel
Fighting
Fighting
Fighting
Fighting
FightingDark